Guard

Hail mighty guard!
Guards are protectors of the town. Trained in the use of various types of weaponry, the guards are enforcers of the law. You take orders from the Baron, Guard Captain and Commander. Guards are responsible for bringing criminals to the feet of the Baron or his Steward to be judged for his crime.

The guards have their headquarters in the western end of the town, before the gate that leads to the farms. There, weapons and armor for smiting criminal scum can be found. There is also a jail area where prisoners can be kept.

When external threats attempt to conquer the town, the Commander is to be in charge of the guards, otherwise they answer only to the Baron and the Captain of the Guard.

Your Equipment
You have access to some decent equipment to keep you protected and help you do your job.
 * Guard Armor and helmet - With this, you have decent protection.
 * Wooden Buckler - This allows you to block some attacks but slows you down.
 * Rope - Used to detain criminals for arrest and judgement.
 * Wooden Staff - A long wooden staff used for non-lethal combat.
 * Kingdom Laws - Keeps you and others informed of the Kingdom's laws.

Keeping the peace
Remember, a guard is supposed to keep the peace. If you see a wanted criminal, '''don't immediately go for the wooden staff and bludgeon him on the head till he goes unconscious. '''(Unless told to do so by the Guard Captain, or in special RP circumstances) Instead, try following these steps:

1) Tell the criminal he/she is under arrest.

2) If he/she comes quietly, fantastic! Cuff 'em and bring them in for their sentence.

3) If he/she resists, either by running away or attacking you. You have full permission to beat the living crap out of them with whatever you've got. Just try not to kill them, you're gonna want to jail something.

These steps are good to follow, but not all the time. If they're slashing someone up with a kitchen knife, just go in with your staff. Use your head when confronted with a criminal to decide an appropriate course of action.